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Decal technique from Star Citizen - Page 5 — polycount
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
David Phoenix - Sci-fi Corridor (Star Citizen Workflow) UE4
Decal technique from Star Citizen — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti | Utilitarian, Star citizen, Image
Decal functionality - Unreal Engine Forums
Decal technique from Star Citizen - Page 4 | Star citizen, Dark matter, Spacecraft
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ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
ArtStation - Star Citizen Workflow study, Florian Potier
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
Some practice on the Star Citizen Workflow — polycount
Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 5 — polycount
ArtStation - Star Citizen Workflow study, Florian Potier
Decal technique from Star Citizen — polycount
Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 5 — polycount
Some practice on the Star Citizen Workflow — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)